Thursday, September 17, 2026

Youtube Episode Release Pattern - YERP!

 So, those of you paying attention may have already picked up on this, but I'm no longer JUST releasing Made in Abyss (Gleam In Abyss) episodes on youtube! 

Nioh 2 and Dark Souls 3 have been added to the rotation, and Dragon's Dogma 2 is back on the menu!

So now the order of releases is a bit like this:

  1. Made in Abyss
  2. Dragon's Dogma 2
  3. Dark Souls 3
  4. Nioh 2
And then it loops!
I'm trrrrying to build up the energy to bring back Demonbane, and also to figure out if I can make a full-on week-worth of episodes of different things. But that might just be a bit too much!
Let us know what you think, and make sure you catch the streams live!

I feel like I'm supposed to write more than this but... the perfect is the enemy of the done.

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Monday, July 27, 2026

Fanart Terms, Conditions, Guidelines and Preferences

Yo! We're setting out some fan-content terms, for YOUR convenience!

Thanks in advance!

OK:

  • SFW/Slice of Life content.
  • Clearly Labeled AUs. e.g. Coffee Shop
  • Death/Violence.
  • CNC/NC/DC/ETC.
  • Instant Loss.
  • Monsters.
  • Viscera/Gore.
  • Stylized/Low-detailed vomit.

Please DO NOT:

  • Use Gleam for propaganda or the like.
  • Draw Gleam with others or their characters without their consent. This applies to sfw and nsfw.
  • Draw Gleam with phallic genitalia.
  • Draw Gleam with large breasts.
  • Include fecal waste or detailed vomit.
To be clear: everything in the DO NOT list is things NOT TO DO. If there's something this list doesn't cover, please feel free to ask in the comments!

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Wednesday, July 22, 2026

In the deepest Dark, the faintest light - [ANNOUNCEMENT]

Producer Mads, reporting for reporting!

Ba-dee-dee-beep-beep! Breaking news!

Gleam and I have been thinking, as we do, and have decided that reviving the Ayakashima Archive would be a good idea! 
Posts will still be available early on patreon, and also go public on both simultaneously~

And now for some (ir)regular updates!

Currently Streaming on Twitch:

Made in Abyss - Binary Star Falling Into Darkness 
Book of Hours
Dark Souls 3
Nioh 2

Uploading as VOD on Youtube:

Made in Abyss - Binary Star Falling Into Darkness

Uploaded as VOD on Youtube:

Deus Machina Demonbane chapter 1, 2, 3 and 4
Devil May Cry 3
Devil May Cry 2
Death's Door
Sundered: Eldritch Edition
Dishonored

Coming Soon!

More world-building, backstory, and stories in general!
Reading other peep's stories!

'til next time, here's some Gleam facts - She has multiple pasts, all of which are true, and none of which agree. She has three tails, and two siblings, named Glint and Gloam, neither of which she is related to. When physically destroyed, the discorporates into smoke and plasma which then recomposes into her, usually at her home shrine. This makes her very hard to actually kill but very fun to try. She even enjoys it!

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Monday, January 5, 2026

Neon Newsletter 11/18/25 - We're on patreon now

[PRODUCER]: Hey there, folks, I'm here with Gleam going over some of our accomplishments, goals, and upcoming releases!

[GLEAM]: Mhm! On Saturday, I got the treat of doing a marathon stream full playthrough of the "Crimson Mode" mod of Devil May Cry 3 Special Edition for the first time! Quite possibly my favorite mod, of my favorite game!

[PRODUCER]: It was definitely impressive to watch. The speed at which you de-rusted was admirable. Plus, speaking from behind the scenes, watching you grind red orbs in the bloody palace to unlock the full move-set and upgrades, I must say I'm excited to see what combos you can make in this mode.

[GLEAM]: I think my favorite change is adding in-air launchers to Agni & Rudra and Beowulf. Anyway, after that, on the next day, I cheered you on while you did the editing on it. Cutting out four hours of redundant footage from twelve? That's what I call impressive.

[PRODUCER]: Fair enough! Plus we've got it all uploaded to youtube already, scheduled to go out one mission a day every day till the finale on December 6th! I imagine you'll be lightyears ahead of how skilled you are now by then, of course. Got any plans for that?

[GLEAM]: Good question! I'm hoping to record enough footage for a combo music video for you to put together in time to release on the same day, as a sort of contrast! Speaking of contrast, DMC is a LOT faster paced in terms of inputs than Souls-like games such as Bleak Faith. I think character-action/stylish games are at the top of my genre preference triangle, with stealth action games like Dishonored or Metal Gear Solid and souls-like games such as Elden Ring.

[PRODUCER]: Not counting roguelikes?

[GLEAM]: I'd say at this point, "roguelike" isn't a genre unto itself so much as a genre modifier.

[PRODUCER]: Ahh. Care to elaborate?

[GLEAM]: Not until we address the fire in the room.

[PRODUCER]: What, this? This is fine.

[GLEAM]: Cats aren't that dumb, buddy. We're in pretty dire straights in the financials.

[PRODUCER]: Okay, that's true. It sucks to admit, but I don't think we have the physical energy to keep this up if we also go back to a full time job, especially at a restaurant.

[GLEAM]: On top of that, we want to go back to college and y'know, get a degree?

[PRODUCER]: I will admit a deep interest in social and philosophical anthropology. And also the Japanese language. And video editing, obviously.

[GLEAM]: So a few degrees then. And do you really think you can carry all that weight at the same time?

[PRODUCER]: Empirical evidence points to 'no'.

[GLEAM]: Right. And I want to keep doing this! So damn bad. And I know you do too!

[PRODUCER]: Yeah, you're right. As usual. But as it is, the bank account won't last us through the month. It's so frustrating, because if we'd started this as SOON as we possibly could've, we might already have been successful. But that would've been over a decade ago. And even now, we're definitely growing, and learning, and making what really seems like progress!

[GLEAM]: But, in the face of expenses and debt, you can't substitute progress for income.

[PRODUCER]: I know, I know. It's messed up, I think about like, if we had wealthy connections, but so far as I know, we have, at best, surviving connections.

[GLEAM]: You mean friends?

[PRODUCER]: Yeah. It's late, we should probably wrap this up.

[GLEAM]: Okies~

[GLEAM]: And if you read this far, consider throwing some funds our way, huh?

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Thursday, October 16, 2025

Ayakashima Info Radio Premiere - AIR_001

 Listen:

Transcript Follows:

Earth time signature locked: 2025 common era, October Sixteenth.

Moon phase: Waning Crescent.

Signal Stability Confirmed - Ayakashima Information Radio Welcomes You.


Ayakashima recently opened its gates to the human realm, resulting in an influx of energy and activity. This has prompted the Tourism Board to form the Ayakashima Mystery Investigation Tourism Initiative, or AMITI. Visitors are strongly encouraged to participate, as, unchecked, these mysteries could grow past mere mischief.

As of right now, an enigmatic and amnesiac spirit has arrived in Ayakashima from realms unknown. There are only three certainties at this point: They weren’t employed by anyone else, they didn’t meet a violent end, and they need YOUR help!


Today’s Sponsor is the new Terror-Forming Pillow from Sweet Nightmares. Tired of waking up bored? Need more heart-pounding excitement in your life? Coffee just not quite cutting it anymore? Sweet Nightmares’ new Terror-Forming Pillow is guaranteed to haunt your dreams with the most awfully pleasant experiences you can imagine! 

Don’t wake up with a sigh, wake up with a scream!


This week’s featured creature is a classic all-star, the moth-man. First sighted within the human realm in November 1966, in the city of Point Pleasant, West Virginia, the moth-man is described as slender, muscular, and approximately seven feet tall, with hypnotically glowing red eyes and a ten foot wingspan. Some witnesses reported it “chasing” their cars while emitting a screeching sound.

While potentially disturbing, the moth-man does not appear to be threatening so much as warning.

In the human realm, moth-man sightings most commonly occur around dangerous areas and especially before tragedies.

During my travels in the greater neon realm, I once encountered a nesting site inhabited by creatures matching these descriptions, and found them to be quite friendly, even playful. I observed the juveniles playing a game not unlike “tag” and witnessed a full grown specimen return to the nest with an immense beetle-like creature. Given its similar size and coloration to the cars of the human realm, I theorize that instances of cars being chased is a simple case of mistaken identity. If your car *is* picked up by a moth-man or similar entity, I’d advice vacating it before it has been lifted to an unsafe height.


Now, before I leave you, I’d like to thank some invaluable contributors: P-chan, Aster*, and a talking raccoon I found in a dumpster.


This has been Ayakashima Info Radio, and remember, not everything unseen is real.

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Wednesday, October 8, 2025

How Do We Wanna Do This

[Immersion Breaking Meta-Information Document] 



Producer here (yes the title is a reference) to discuss theoretical schedules. This chart here breaks down the day-by-day of a given week. 

"Radio Episode" refers to my podcast plan which is this... vaguely ephemeral idea of reporting on goings on in Ayakashima and answering viewer questions. They'd certainly start out short but as more and more HOPEFULLY happens, they'll extend. It spans multiple days because it's the same production flow I plan to use for off-stream let's plays and/or highlight reels.

Thursday/Friday/Saturday are the days I have the most available time to dedicate to proper streams, and Wednesday is less consistent. Therefore, I like the idea of doing "three and a half" days of streaming, a day off-stream to rest my social energy, space and time to record Ayakashima Island Radio (AIR lol), a day to do on-stream readings of questions and answering them there(which will probably be short in the beginning which is fine), time to edit and upload BEFORE publishing, and dedicated mental space for the text based aspect of the game. I don't know why "game" is the word I defaulted to but it feels right, somehow.


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A Little About Ayakashima

 Warning: Meta/Immersion Breaking Content In File


Ayakashima - A portmanteau of Ayakashi(A Japanese collective term for Yokai that appear above water) and Shima(Meaning Island) - This has a dual meaning: It is an island which *houses* yokai, but it itself as an otherworldly emanation is also, technically, a yokai.


[Producer Note/IB: I wanted a setting in which casual community roleplay could take place (and in which I could write stories at the very least) and decided on Ayakashima due to my enduring interest in religion, mythology and folklore, particularly yokai and faeries. It has intentionally broad entry criterion - mythical creatures and those in touch with them. Just about any character I could imagine wanting to create could be justified to visit there. This is my Arkham.]


Despite being an island, Ayakashima serves as a crossroads, or meeting point, as well as a haven for the supernatural. The city, though enigmatic and often shifting over time, has a welcoming aura and cheerful air.


Districts of Ayakashima


Entertainment District

Rotating Amusement Park (Different Park EVERY Time!)

Fractal Theater.

A Really Big Field.

Agricultural District

Grain Fields

Orchards

Week-long Woods

Aquaculture Sub-zone

Beach. Cliff? Beach.

Transit Depot

Myth-rail Station

Sales District

Shop Towers Street (Skyscrapers with stores on the bottom and assembly/storage in upper floors.)

Open Air Market (Free Registration To Sell and/or Give Away Items.)

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